Boundless Immersive
The Boundless studio at night, workshop bench with a VR headset and a CGI environment mid-build on the monitor behind.
Studio

We like a challenge. You've probably got one

We are an experience design studio. Bring us the moment that matters, a workforce to train, a product to launch, a site to capture, and we'll craft the experience that carries it. Since 2019.

A designer at a monitor in the Boundless studio, warm rim light, a VR headset resting in the foreground.
Inside the build room, 2026
Who we are

Built to take on the whole brief

Most briefs worth doing don't fit one discipline. They need a story, a system, and a way to land with the people using it. We have the people for each, and they sit in the same room. So you hand us the whole problem and get back one answer, not three half-answers from three suppliers.

When we started, experience work came in two camps: beautiful and useless, or useful and ugly. We set out to make the third kind. Things people want to stand in, that also move a number on someone's dashboard. Seven years and ninety-five projects later, that is still the brief we set ourselves.

What we believe

Things we keep coming back to

A darkened immersive set with a single warm light source.

Story carries everything

Technology dates. A story that lands does not. We start with the reason anyone should care, then choose the tools.

Hands holding a Quest 3 controller in low light.

The small things are the job

How a room greets you. The moment a sound arrives. Care at that scale is what separates work people finish from work people forget.

Two team members at a desk mid-conversation in the studio, low-light tungsten.

You keep the same team

The people who scope your project are the people who build it. No handover, no junior team inheriting it later.

No. 04

The brief is where we start, not where we stop

The real problem usually sits one honest conversation below the polished version. We go and find it.

No. 05

Making beats describing

A rough model you can react to on Tuesday teaches everyone more than a proposal you receive in two weeks.

No. 06

If it can't be measured, we ask why we're making it

Completion, retention, behaviour change. The work has to earn its place in your budget, and we build the proof in from the start.

How we work

Discover, define, design, develop, deliver

Five stages. The same people from first call to launch day.

The team

The people you'll actually work with

Content, software, and learning design, in the same room.

Jamie O'Donnell
Jamie O'Donnell
Managing Director
Paul Hindmarsh
Paul Hindmarsh
Chairman
Garrett Doyle
Garrett Doyle
Commercial Director
Matthew Floyd
Matthew Floyd
Head of Studio
Ryan Dougherty
Ryan Dougherty
Head of Development
Bikram Thapa
Bikram Thapa
Principal Technical Lead
Danny McGee
Danny McGee
Learning Experience Specialist
Natasha Brown
Natasha Brown
Project Manager
Devlin Doyle
Devlin Doyle
Environment Capture Specialist
Ankit Kumar
Ankit Kumar
Unity Developer
Ansuman Hemant
Ansuman Hemant
Junior Unity Developer
Katrina Mullins
Katrina Mullins
Business Development Manager
Sudipta Kumar
Sudipta Kumar
Accounts Manager
Chris Hodgson
Chris Hodgson
Generative AI Systems & Automation Architect
Accreditations & partners

Partners across hardware, software, and research

We work with them because they earn their place in the work, not because they sponsor us.

Working with us

It usually starts with a conversation

We come to you. Most work starts with a twenty-minute conversation, then a short workshop. At your office, ours, or somewhere in between. Some projects become multi-year programmes. Some are a single perfect thing.

Either way, we're in, as long as the work is worth making.

Overhead detail, hands writing in a notebook beside a coffee cup, sketches on the page.
Let's talk

That challenge we mentioned? We'd like to hear about it

Tell us what you're trying to make. We'll come back within 24 hours.

Prefer email? hello@boundlessimmersive.com.au